TCC D&D: Planning and Improv

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Welcome to the third entry in “Playing the Dungeon Master.” The Crusaders have only just begun to explore Chult; however, we will get into that later. Today, I am going to talk about planning and improv.

Planning the Paths!

As a Dungeon Master (DM), you control the pace of the game; you have to create the setting, while also laying the path before the adventurers. However, you do not want to shove them onto one path, but provide multiple options. Giving one path, even if that is not what the players feel, is often referred to as railroading. There are times when this is necessary, but Dungeons and Dragons (D&D) is a game that should invite exploration and options. Reflecting on this past week, the setting created was vibrant, full of life and provided multiple storylines to explore.

Like any story there is an end. How the players get to that end does not have to be the same for each group that plays a specific story. If you watched or listened to our adventure from this past week you may have picked up that I laid two paths in front of them. Both would ultimately lead to the Jungle. However, I had planned for them to follow Talia to O’chaka’s; which I had character interactions, settings and events planned for or the Cru would find their own lodging, and encounter Undril —which they did do!

Why plan for something that may not be done, you ask? For one, it provides options; it creates a larger world. The characters and events I had planned may never be encountered based on the players’ choices. I could also decide that something I had planned was so great that it could be encountered later in a different, potentially more exciting, way. On my DM outlines I still have two potential paths for them to follow, my initial outline guides them down one path or the other depending on who they encounter. However, if I decide I would rather they enter a certain set of ruins, or discover a certain culture, I can still work that in, or even present the options as part of the story for them to choose. 

Despite all the planning that I do, these players still throw me for a loop. I was pleased when I listened back that my improv felt more planned than not. For instance, Billy Shortcakes did not exist until Alex (Dr. Barrie) asked to talk to him. This character would not have been encountered if they went to O’Chaka’s home. Now, there is a halfling tavern owner with a Boston accent that we call “Shorty.” As the DM, I enjoyed creating and playing this character so much I have crafted plans for him. 

Remember; the DM must roll with the punches, plan for the unexpected, throw out the plan and guide the group back to the path of adventure that leads to heroism!

Summary of our adventure so far:

The Crusaders have made their home in Leilon helping it to prosper in the harsh environment that it is located. One cold night, they are summoned to Baldur’s Gate by someone from Bryce’s past. When they arrive at Talia’s, they find that she is slowly decaying into death and that she needs the Crusaders help in destroying something called the “Soul Monger.” The apparent years of head injury that Bryce has taken caused him to be confused as to who Talia is.

Accepting the mission, Talia transports the group, and herself, to Port Nyanzaru in Chult. The port is hot and humid, alive with life and the business of a port city. Dinosaurs are common here and chance encounter with an Ankylosaraus introduces the Cru to Undril — a half orc officer in the “Order of the S.H.I.E.L.D.”

Undril guides the Cru to the Thundering Lizard, a loud and boisterous Tavern that has rooms to spare, but not a seat to be had in the main tavern area. Billy “Shorty” Shortcakes provides drink food and rooms to the Cru so that they may rest prior to leaving on their adventure. Alex valiantly attempts to gather intel on the “Soul Monger” while Bryce and Diane have one too many drinks and oversleep the next day. Undril asks for their help getting to Camp Vengeance where hopefully the group will get more intel on the “Soul Monger” and where it might be!

After a nights rest, the Cru gather supplies and jump into Undril’s boat to start their journey to Camp Vengeance … or was it Camp Righteous? Undril may not be entirely sure! The Cru make camp on the east side of the river, mainly because Alex (or more correctly Dr. Barrie) hopes to encounter undead. His hopes are not realized when instead the camp is almost trampled by Girillon, an ape-like beast with four arms and tusks. The group kill all the beasts, while almost losing Bryce in the process. 

What dangers await them in the Jungle? Will Alex get to fight any undead? Will Bryce remember how to fight? Will Diane ever truly be sober? And what happened to that cute little puppy they looted at the end of the second part of our adventure? For answers to these questions tune in next time to Crusaders and Dragons!

-Manderon, the Son of Mander

Curious about our adventures? Check out the replay of the episode below!

The Last Son of Krypton (Action Comics 1000 Review)

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I have always been critical of Superman. Even as a kid, I wasn’t THAT impressed by the last son of Krypton (I was more of a Spider-Man kid). The idea of this perfect specimen, with every super power in the book, didn’t catch the interest of a kid who saw himself as far from perfect. It took me years, almost 15 of them to be exact, to get to the point where I could appreciate the effect that Superman has had on our world, and really enjoy a comic featuring him.

Now I am near 30. I consider myself well versed in all things comics. I still sometimes balk at how perfect Superman can be portrayed, but I definitely enjoy a good book with the boy scout (All-Star Superman is one of my favorite comics if you can believe it). Which brings us to Action Comics #1000, a book 80 years in the making. It is an anthology of stories from a variety of teams, all centered around Superman or his influence on the DC universe.

And I loved it.

Every story brought something different to the table. Every story focused on a different facet of what makes the man of steel so important, not just to comics, but to our collective moral consciousness. The stories were fun, unexpected, and heartwarming. I could break down every one, but we’d be here a while and I want to leave some mystery for you if you haven’t grabbed a copy yet. So I’ll talk about one.

Which brings me to Tom King, Clay Mann, Jordie Bellaire, and John Workman’s addition to the super book, “Of Tomorrow”.

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I have become a Tom King super fan over the last few years. Every character he’s tackled (including my beloved Swamp Thing), he has done great things with. And Superman is no different. The story is simple: Earth is about to be destroyed. Not by a great cosmic evil, not by an inter-dimensional monster. This is the far future, and Earth’s time is up. The sun is expanding and will consume the little blue marble, and Superman feels it is time to let it go. The planet has been abandoned for billions of years, no life will be lost, but Clark is there to say one final goodbye at the resting place of his adopted parents, Martha and Jonathan Kent. To thank them for everything they taught him, and tell them how much he loves and misses them.

This story tore me apart. It was five pages. Just five. We only see Superman straight on for one page. Yet I was an emotional wreck at the end. As a son, and a husband, and a father, I hung on every word, re-read every panel, and sat in silence after it was done.

The story was great. It made me want to go back to that little boy I was and say “I know he seems perfect, but he’s not. And that’s ok. Give him a chance.” It made me want to call my parents and tell them how important they are to me. It made me want to pick up my daughter and hold her for as long as possible.

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On the final page, Superman says a line that, in my opinion, is one of the greatest I have ever read, seen, or heard.  “We’re all stardust fallen. And we so we look to the sky. And we wait to be reclaimed.” We are connected by the words of an alien who lost his world, adopted ours, and defended it until the end. In a world where division is all around us, based on invisible lines we’ve created for ourselves, leave it to the original comic book super hero to try and bring us together.

“Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound. Yes, it's Superman, strange visitor from another planet, who came to Earth with powers and abilities far beyond those of mortal men. Superman, who can change the course of mighty rivers, bend steel in his bare hands, and who, disguised as Clark Kent, mild-mannered reporter for a great metropolitan newspaper, fights a never-ending battle for truth, justice and the American way.”

- Dr. Barrie (not a real doctor)

The First 1000 (Action Comics 1000 Review)

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Superman was the first. I don’t mean he was the first comic book superhero, which he is, but he was the first superhero that I ever saw! I can remember watching the old George Reeve Superman TV show on Nick at Nite as a kid with my family. I would put on my blue long johns, toss a reddish towel over my back and even had a pair of red underwear…I mean trunks…that I would wear to watch! 

Superman captured my imagination, and when I go back and watch those old episodes now, I see how much he has evolved over the years. This past Wednesday Action Comics issue 1000 hit the shelves, celebrating the 80 year history of the Man of Steel. Some of the best writers and artists from DC Comics took part in this issue, writing short stories about the our favorite Kryptonian, including the introduction of Brian Michael Bendis to the DC writing team.

This issue doesn’t have any huge events or world shattering stories that will reshape the face of Superman. What it does have is an intricately written letter of appreciation to Kal-El and the whole Superman family. Each one highlights the impact that Superman has in the DC Multiverse as well as in our culture today. These stories remind us that Superman is still human, with a family and hope. These stories remind us that Superman strives to show us the best humanity can be, while stumbling through mistakes and trials that threaten to break his will and the universe he lives in. 

My favorite story was written by Peter J. Tomasi, drawn by Patrick Gleason and colors were done by Alejandro Sanchez. The story follows a narrative told by Superman himself; in it we see him travel through all the different eras that he has existed, starting with the 1930s. Every page brings a different look as we see the Man of Tomorrow fly through his past. We see his powers grow, his look modernize, and his willingness to fight for those who can’t fight for themselves shine through. Most importantly, we see his love for his family. There wasn’t anything huge at stake (well maybe there was, without Superman who will tease Batman?) Really, in the DC world Superman is the beacon of hope that rallies the people of Metropolis to be better, and the Justice league to battle when necessary. 

I know my good friend Dr. Barrie is not always fond of Superman, but these stories even impacted him. He and I were talking about another story called “The Car.” Geoff Johns along with Richard Donnor share the story of what happened after that first fateful night that Superman intervened. The colors, once again by Alejandro Sanchez, make you feel as though you are in the 30s. Of course, when Superman shows up, he does something that many of us may not expect; he gives the bad guy a second chance. The last panel makes it look as though he makes good on that chance as well. 

Whether you love Superman, or barely pickup a Superman comic, this issue is one to have. It has the feels, the laughs and the memories that remind us why Superman has been around so long!  

-Manderson, the Son of Mander

Cap's Burden

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One was a scrappy guy from Brooklyn who just wanted to make a difference. The other was born to an empire. The former accepted an opportunity and put himself at risk in order to make that difference possible, while the latter grew to reshape his empire into one that protects humanity rather than destroy it. Both are opinionated and stubborn when it comes to their core beliefs, but their end games share equal meaning: to fight the wars the rest of us can’t and preserve a safer future. These two men disagree quite frequently but will unite when the time calls because in the end, they’re fighting for the same thing. These two men are Capt. Steve Rogers and Tony Stark; Captain America and Iron Man.

However, there was that one moment, where it was nearly impossible for these two to look past their own positions. These two heroes felt so strongly in their differing viewpoints that it came down to physical altercations; a civil war pitting friend against friend. While there was a moment where it seemed the two could work together within this struggle, one secret would tear it apart. A secret that had been kept by an unlikely subject from someone who is usually the one playing things close to the chest. A moment where an enhanced being, a super soldier, makes a humane and somewhat flawed decision that eventually tears at the roots of his egocentric, genius ally’s family tree.

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The decision? The choice one made in keeping a devastating truth from the other. The truth that Steve Rogers’ best friend from his past, Bucky Barnes, is the man responsible for the deaths of the parents of his closest ally today, Tony Stark.

Cap’s burden is not taken on until the end of the events in Captain America: The Winter Soldier. Rogers has spent the entirety of this film fighting the inner stranglehold that Hydra has had on SHIELD for decades, along with the assistance of Romanov, Fury, Sam Wilson, Maria Hill and whatever true SHIELD agents remained. Everything he had believed SHIELD to be was merely a mask worn by the malevolent organization he fought over seventy years prior. On top of that, he discovers that his own best friend, the one he thought he had lost on the train back then, was not only alive but now this organization’s own super soldier assassin. Bucky Barnes, the Winter Soldier, is Hydra’s surgical weapon. While Cap is able to thwart Hydra’s plans, he has still lost his best friend and is uncertain if there’s any chance to reach him.

Then, there’s the Hydra file on Barnes that Romanov discovers and presents to Rogers. 

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The contents of this file would flip Rogers’ world upside down. Discovering his friend is responsible for the murders of his old friend Howard Stark and his wife. The parents of the man whom he had just formed an alliance with just a couple of years before in the Battle of New York. The man who along with Thor, Hulk, Romanov and Barton, stood by Cap’s side as they protected the city from Loki and his Chitauri invasion. He and Tony had fought and bled together. A mutual respect and potential friendship had begun. Now, Rogers must wrap his mind around the fact that Bucky is the reason why Tony’s parents are dead. Somewhere between Winter Soldier and Avengers: Age Of Ultron, Cap comes to a decision on what to do. He decides to keep this information to himself for now. He will carry this knowledge on his shoulders and live with it secretly.

One year later, The Avengers must reassemble.

From the start of Avengers: Age Of Ultron, Tony Stark’s greatest fear is realized due to a “vision” infused by Wanda Maximoff. He sees the Avengers defeated and suffers the guilt that he could have done something to prevent it. This drives him to create Ultron, an idea he views as a protective shield over the world that backfires into the planet’s next big threat. As Steve and Tony debate at one point about the pros and cons of “ending war before it begins”, one can’t help to wonder what is going on in Steve’s mind as he witnesses what is fueling Tony.

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Could the loss of his parents be why Tony yearns for this need for protection? Has the creation of a the new element in his arc reactor, due to the inspiration from his father beyond the grave, reconnect Tony with his father? What would it do to Tony right now if he were to tell him what really happened to his father?

It’s understandable why Cap would not have told Tony this during their current predicament with an AI seeking world control. They needed to remain focused on the issue at hand. However, think of those moments where it’s just Cap and Tony. Chopping wood at Barton’s house. After the creation of Vision.  Their small chat outside Avengers Headquarters before Tony drives off. These small moments where their relationship reveals how close they actually are. These brief periods where, no matter their differences, there is a shared respect between these two; a bond that ties them. Imagine the pain Cap could be feeling in the pit of his stomach.  “Hey, Tony. Listen, there’s something I need to tell you... you might want to sit down for this one.” I can imagine Steve running these words through his mind, but never delivering them. He could ultimately believe that it’s better this way. Tony is doing well, the Avenger initiative is evolving, and maybe Cap feels this buys him more time to eventually find Bucky and turn him back to the guy he grew up with.

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Nonetheless, fate would remain in control and a civil war would be the setting of this emotional reveal.

The incident in Lagos during a mission lead by Cap. Tony confronted by the mother of a slain young man in Sokovia. The Sokovia Accords. Bucky branded as public enemy number one for the bombing in Vienna. These very elements alone pit Rogers and Stark, along with their allies and friends, on opposite sides of this personal and aggressive debate. These obstacles help light the fuse to the dramatic realization. Even as it becomes apparent that Bucky was not behind the bombing and Cap and Tony team up to corner Zemo, a flicker of a small television running a videotape from December 17, 1991 destroys any hope of a continued alliance.

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This dark secret Steve has been holding onto has been revealed to the one man he was keeping it from, his Avenger ally. Tony is filled with rage and wants nothing but to kill the man responsible for the murder of his parents, Bucky Barnes, even if it means battling both he and Steve at once. The emotional impact of this revealed truth is not the only important aspect of this tragic twist. It’s the fact that the man who kept said secret is the last person anyone would expect to keep something like this.

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Steve Rogers has always been the super soldier with the highest moral standard. He is the beacon one looks up to when pondering what is the definition of perfect morality. He is the epitome of what it is to be an American. Tony Stark is the example of the flawed man trying to do what is right. His intentions are noble, his goals are righteous, but his methods are of a more questionable manner when compared to Rogers. Yet, this very moment in the MCU, where Steve admits he knew the truth regarding Howard and Maria, shows us the flawed humanity that exists in the famed Captain. 

At the same time, while the audience knows that Bucky was brainwashed those years ago, one must look at it from the perspective of Tony Stark. After years of believing that your parents died in an accident, you’ve learned that they were murdered by this metal-armed assassin. Moreover, this truth was kept from you by not only your closest ally, but the man your father revered and honored. Given the history, pain and anger now residing inside him, Tony’s reaction is understandable. By the end of this battle, Tony has blown off Bucky’s metal arm, but sits in a powerless suit thanks to Cap’s shield. As Cap carries an injured Bucky, Tony makes one last demand: that Steve leave behind his shield, stating it belongs to his father. Given what just occurred and the pain caused by this great reveal, Steve feels it is the least he can do to the man he once called friend. A loud clang rings throughout the area as Rogers drops the heavy, star-spangled vibranium disk.

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In the end, it is short-sighted to claim that there was a right and wrong choice here. Steve’s decision to keep this from Tony wasn’t made out of disrespect or out of righteousness. It is a rare moment where Steve’s humanity shines through. His superior strength and abilities can’t provide an easy way out here. Steve makes an honest, human choice to protect both his friend from the past and his ally today by keeping this secret close to the chest. He takes the brunt of dealing with this decision internally. He does so hoping it will never see the light of day. When it is revealed, his worst nightmare comes to fruition, not only because one friend is trying to kill the other, but because this moment will change him as well. The “good man” has a brief moment of flawed humanity, while the billionaire playboy realizes first hand how it feels to have something kept from him, in possibly the most heart-wrenching manner.

As someone who absolutely loves these two characters, I do hope to see a reunion. In the final moments of Captain America: Civil War, we see what could be the seeds that rebuild this alliance: Steve’s letter, apologizing for his actions and lending his services whenever Tony may need it. Tony may even be ready to accept Steve’s olive branch, as he’d rather put a phone call from Thaddeus Ross on a permanent hold then hear what he has to say. Personally, I hope time helps to heal these wounds. The earth in the MCU is in better standing when Steve and Tony are on the same page. These two have been through enough emotional pain. Let us have a reassembled Avengers in time for their next important battle. One that is clear from the stranglehold of Cap’s burden.

—“The Azorean One” Anthony Esteves of The Capeless Crusaders

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SVCC 2018: First Impressions From My First Con

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Comic Cons: the Mecca of Nerdom! My entire adult life I’ve seen advertisements for different cons and talked to friends who have gone to various conventions (Blizzcon and San Diego Comic Con, for example). Part of me always wanted to go, to immerse myself in the culture that I loved, be it comics, Star Trek, or Blizzard games. The other part of me was afraid that the crowds would be overwhelming, that I would walk in, do a quick sardine packed lap, and walk out.

Recently, I finally had the privilege of attending my first con! Well, technically it was my first con is decades; I did go to a small Star Trek convention with my family as a kid. Silicon Valley Comic Con (or SVCC) however was my first con as an adult. Since joining the Capeless Crusaders, it is something that I both anticipated and dreaded. Thankfully, my good friends on the Cru were there to guide me.

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First reactions? It was amazing! Walking around the convention floor taking in the sights, the art, the collectibles, and my childhood on display in many places. It was a little overwhelming, but even though SVCC is good sized comic con, it is not considered one of the “big ones” in comparison to other more established events. Not being a “big con” is not at all a bad thing here: there was plenty of space to move and breath, but also plenty to see, including vendors, creators, actors, artists anything a nerdy heart could desire.

My favorite place was artist alley. So many different artists putting their spin on the characters that we love to see on screen and on the pages of our favorite comics. We also stumbled upon a few comic creators in this area, sharing their unique characters and stories. Every person in this area had something different to share; their own spin on a character or scene, a silly twist on something serious, or a delightfully unexpected crossover. I recall a Mega-man vs Alien print that caught my eye.

The artists are not the only ones that put their creativity on display. The cosplayers were out in force, and there were some fantastic renditions of so many characters. In a few cases some characters were done by many different players. The camaraderie of these costumed heroes was fantastic to see. I was surprised and delighted to see two Captain Americas, or two Wonder Womans (Women?) talking to each other, taking pictures together, and complimenting one another on their work. 

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In addition to the cosplay contest, SVCC also brought in a fashion show. Not just any fashion show, the Geek Fashion show, in its tenth year. Different designers taking inspiration from things like Lord of the Rings or Star Trek and the like. I’m probably one of the last people to raise my hand and volunteer to sit in on a fashion show, but I was excited to see this one. It did not disappoint. Once again the support of fans and models alike was incredible, and the work of the designers was great. A dress from the line Lord of the Seams inspired by Gondor and an octopus onesies from another line stand out in my mind.

Now on to the real reason I wanted to tag along, the comics! While the only thing I really  bought was art, listening to the artists or writers of the comics we read talk about their work was humbling. Mainly because they are also very modest. David and I chatted with Marv Wolfman, legendary writer for DC comics (David did most of the talking really), and his thoughts on his work Crisis on Infinite Earths were surprising. He never suspected that 30 years later we would still be talking about his event, instead he thought what was to come after was the big news! After leaving Mr. Wolfman and walking the floor once again, we made our way to some comic vendors. On their walls were copies of issues like the first appearance of Swamp Thing, the Death of Superman, and many other old and important issues of comic history. 

Initially I thought that the sealing, or slabbing, of the books was a neat idea, keeping them pristine. However, why do most of us who love comics buy them? To read them, of course! I found the books that were accessible more interesting; maybe they had a few folded corners and wrinkles to them, but I could pull one out of a box and flip through it. 

Over all, what a great experience. Comic cons are a place to remind ourselves the bond that nerds have! We all love the stories that comic writers craft and the arts and colors that the pencilers and inkers create when we pick up a comic book and dive in. These stories shaped our childhood and spawned great shows like “Batman: The Animated Series” and movie universes like the MCU! Whether you are a noobie to cons like me, or an old pro, I highly recommend attending SVCC next year. If you do look me up, I’ll be the quiet guy taking in the sights with a childlike grin on my face! 

-Manderson, the Son of Mander

TCC D&D: Rules to DM by

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Welcome to the second entry in “Playing the Dungeon Master.” The Crusaders have survived what turned out to be more than they bargained for in the second part of our adventure, but I am getting ahead of myself. First, lets talk about another aspect of being a Dungeon Master, the rules!

The DM and the Rules

D&D has a lot of rules, some cover the entire game play, others are for specific classes or races. If you have ever played or just looked at the different compendiums for the game, a DM will at least need to reference the Players handbook and the Dungeon Master’s Guide. Additionally there is the Monster’s Manual and a slew of other books to the compendium. How does one person memorize the rules? Spoiler: we don’t! 

The main role of the DM is to make the game fun and the story interesting enough to continue. If you get bogged down by rules, this  can become difficult. My advice? Toss the rules out the window! This isn’t to say that you just make it up as you go along. If you have watched our D&D streams, I have rules that I hold myself and the players to, but I don’t reference the books every time I don’t know something. I make what I believe is the most fair and fun call in the moment. If it feels like it works for the group, then I keep that as our “house rule.” This can save time and keep the story flowing.

As an example, with The Azorean One joining us as “Bat-Citizen” this week I made up a few rules to make it more fun for him. His character is a Monk class, which does get bonuses for unarmed attacks. On his first successful attack, I made a call in the moment to also grant bonus damage to his unarmed attack in addition to the damage his class naturally does. In all the research I have done with the Monk class I didn’t see anywhere that an unarmed attack would roll a damage dice plus a damage modifier. I thought, well if he only rolls a d6 on each attack, that could be not fun if he is fighting henchmen, and rolls a 1, then he gets stabbed to death. So I told him to add +2 to each attack. As he levels up I will probably add to this so that “Bat-Citizen” still feels as awesome as his comic book based counterpart.

Rules are important to maintaining the structure of the game. When it comes to combat it helps the flow happen in an organized fashion. When it comes to characters attempting to solve a puzzle, identify a message, or find something hidden, the rules can help to keep these checks fair.

If you are just starting out, get the basic rules down and make sure you have structure. But remember, getting bogged down in certain rules can make it no fun for your players. If you have players who want an extreme challenge, maybe using more of the rules like exhaustion or encumbrance, or even keeping track of XP (which I don’t in any of my games) is what you need to do. If your players are there for fun, to get into the role play and combat aspects, and just enjoy the story, toss some rules out. Find what works, and don’t be afraid to adjust in the middle of a game, or even from week to week. 

Summary of our adventure so far:

After defeating the wolves in our previous adventure, Alex and Diane settle in for a nights rest to prepare themselves for the next day. However, nightmares plague their sleep. Alex sees a disfigured and horrifying face that he recognizes, and flashes of ravens and a horrifying monstrosity. Diane’s dreams start serene and peaceful, images of a lush jungle flash in her mind. However, the dream is soon overrun with undead and the image of the same face that Alex sees.

After they awake the begin their journey to the wolves cave. Bryce surprises them by dropping in unannounced, which is really his way. After catching Bryce up they are ambushed by a group of Kenku, a raven like humanoid species. They dispatch three out of their four ambushers, but the last one escapes down the path and into the forest.

After several hours of travel they come upon a cave. As it comes into view the escaped Kenku is seen entering. Our adventurers follow him in, initially not being discovered, but their moment of indecision allows the Kenku in the cave to find them. Being “superheroes” our adventurers have no trouble finishing off these last Kenku. Further exploration of the cave reveals a passage to another chamber.

In this chamber they encounter what appears to be a Demigorgon. When they attack it turns out that a mage has cast an illusion on himself. However, while conversing with this mage his mind is invaded by Alex’s nemesis Antonio Arcano! Arcano proceeds to threaten the group, kill the mage, which releases a large monstrosity from a chrysalis in the room. Despite the heroic attacks of our adventurers they discover that this monster has regenerative capabilities. Thanks to the monk training of Bryce, who is able to use his Ki to stun the creature, they counteract this ability and defeat the beast. 

They return to Leilon where Ra’s Nsi is awaiting their return. Ra’s is disturbed by their report, yet he honors their agreement, and gives a bonus for the added trouble. Our heroes stay in Leilon to safeguard it against, if anything, Ra’s and his army.

What evils await our heroic adventurers? Will we encounter Gimp the three legged berserking wolf? What of the images in Diane’s nightmare? For answers to these questions and more, continue to follow the D&D adventures of The Capeless Crusaders!

-Manderson, the Son of Mander

Curious about our adventures? Check out the replay of the episode below!

TCC D&D: Becoming a DM

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The Capeless Crusaders are known for our love and knowledge of all things comics. Comics are a creative and unique way of telling a story and communicating a message. The story is what we really love, that is why recently we embarked on a new adventure, Dungeons & Dragons! The Capeless Crusaders are diving into a whole new world of story telling. Manderson (that’s me) is taking the reigns as Dungeon Master (DM). After each session I will write about what I have learned about what it takes to be a good DM, and hopefully someday a great DM!

Playing the Dungeon Master:

I’m gonna start off with some clean honesty here: I never ever intended to play D&D ever in my life. Truthfully I stumbled into it as a joke. A few friends from work were talking about their adventure, and me being a dork and a dad chime in saying, “oh hey, why didn’t you invite me I have a Vulcan Priest I’d love to play.” Next thing I know, my (soon to be) DM sends me info and invites me to play. 

Needless to say, my first outing I made a few mistakes, but had a blast! I enjoyed it so much that I decided to start  group with another group of friends. Once I assembled a good sized group I asked them, “Hey guys, who is going to DM this thing?” … crickets, “Ok then, I guess I will … try” says I. What? I have only played D&D for 2 months at this point. 

It was too late I was the Master of this other little D&D group. What follows is what I am learning as I stumble through being a Dungeon Master, for not one, but now two groups. One of those groups you get to follow on our stream.

Preparation: 

This probably seems like an obvious piece, which is why I start here. Thus far I have borrowed a home brew adventure from the internet, written my own adventure and currently (in my non-Crusader group) am doing an adventure written by Wizards of the Coast. 

Each of these required a different type of preparation. It is probably obvious that writing your own adventure will require some prep; and despite starting from scratch these were probably the easiest adventures to prep actually. It was my story, my encounters, I picked the monsters to be fought. Just because it was all mine, didn’t make it a walk in the park. I still had to plan out each location, ensure that the number of monsters and their difficulty were balanced for the number of player, ideas for how they might react, and what consequences for decisions that each player or the group makes. However, because it is MY adventure, it is easy to remember details, because I created them.

One of the mistakes I made with the pre-written adventure was believing that minimum preparation was ok. This is far from the truth. Sure you can read the details as you go, read the prompts and have the monsters stats in front of you, but it feels stale. Hopefully my group didn’t feel the lack of prep the first time we started the actual D&D adventure. My guess is they did though. 

One of the elements that makes these adventures so fun is getting into character. I’m not really an actor, or impressionist or anything. I can probably only do a few different voices, and half an accent. When you prepare for each step of the adventure as a DM it’s easier to get into character. When you get to know the non-player characters (NPCs) and the environment it makes the whole experience come more alive. Toss a bit of dramatic music into the background, and it’s almost cinematic! (Popcorn included, but you gotta make it yourself).

Well, that wraps up my first post chronicling what I am learning as I stumble through DMship … DMness? … DMhood? Whatever, you get what I mean.

Summary of our adventure so far:

I’ll be following up each post with a quick summary of what occurred during our previous adventure to prep you for the next:

We met two of our heroes walking along the streets searching for the Serpents Head Tavern. Upon approaching the tavern they are stopped by a Goliath and a gnome, and narrowly avoiding a fight, much to my disappointment, before entering.  Inside they receive their mission to save the village of Leilon from a wolf invasion.

In Leilon our heroes encounter Gimpy the Berserking three legged wolf, to be more accurate Diane (Amy’s character) removed a leg and caused the berserking. The wolves are easily defeated by our heroes, but they discover that there may be more to the invasion then simple hunger.

-Manderon, the Son of Mander

Curious about our adventures? Check out the replay of the episode below!

Review: Daredevil #595

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Mayor Fisk, Part One.

(Writer: Charles Soule /Artist: Stefano Landini)

For years, Matt Murdock has donned the red suit and protected Hell’s Kitchen from the criminal and corrupt scum. Quite often, the man behind that scum has been none other than his greatest foe, Wilson Fisk aka Kingpin. This has been a common situation. A continuous war between two men who love their city in polar opposite ways. Yet, this time around, Murdock’s battle with Fisk takes a different turn. In this instance, Daredevil isn’t facing criminal leader, Wilson Fisk. He is facing Mayor of New York City, Wilson Fisk.

With Fisk as the newly elected mayor by the people of New York City, Murdock sets his sights on finding a way to bring him down the legal way. However, those around him do not share his sentiment. Moreover, he discovers that Fisk is in the process of enacting one of his campaign promises immediately: the arrest and prosecution of all heroes and vigilantes, including the Devil Of Hell’s Kitchen. Faced with the possibility of being forced to charge his alter ego and those he’s teamed up with, Murdock decides to take the fight to Fisk like he has before: wearing red.

What Murdock isn’t prepared for is that Fisk is waiting for him...

As someone who began reading the Daredevil series back in 2015, the “Mayor Fisk” arc starts a new chapter in the life of Matt Murdock. Mimicking a certain figure’s rise to the White House in 2016, Charles Soule presents a new arc that plays as social commentary. A rich antagonist with a dirty past gaining political status, and with it, new found power. Soule also paints our hero Murdock into a corner. He is being ordered to prosecute himself and those like him: heroes and vigilantes. A position that makes him both a tool for Fisk and an enemy to the general public.

Landini’s art falls in line with the series as a whole. A slightly dark tint that is present even in daytime scenes that reminds us we’re in the grittiness of a Daredevil story. Landini also finds a way to have his characters slightly appear like their Netflix counterparts. In both Matt Murdock and Wilson Fisk, a light touch of Charlie Fox and Vincent D’Onofrio appears in their characteristics. Add the soundtrack to the series while reading and you’re practically watching the show... in book form.

Charles Soule and Stefano Landini and started an intriguing and complex story in Hell’s Kitchen. One that slightly mirrors our present day while staying true to the Daredevil mythos. If you haven’t yet, pick up #595 as well as #596, which hits your local comic book shop TODAY!!

Score: 8/10

—“The Azorean One” Anthony Esteves of The Capeless Crusaders